This is the Zbrush sculpting, I worked using layers and extracting the displacement from the highest so I could then take it to Arnold and have a very detailed model while using the low poly version
Wireframe
I decided to texture using polypaint, I felt more comfortable and in control and it allowed me to use all the sculpted detail to max
I also tested some material and lightings to find the look and feel I envisioned, I wanted to have a clear difference in the tentacles and the body without having them feel too dry or too wet
This is how the model was looking, I did some renders with a white and clear background to have a clean look of the model and then decided to make a little environment like the ones used for minis to make it fell a little alive and grounded
Turntable
The Moon Presence - Bloodborne Fan Art
This is my take one of my favorite bosses from bloodborne, the moon presence.
The goal was to make a 3D model ready for animation/film using as few polygons as possible and a max of 15 UDIMS (which is a lot but I wanted to add as much detail as possible while keeping it simple)
This was the result…